Use Kinesis to move the large container to your right, thus creating a path to the other side of the room. Turn around and find your way blocked by huge containers. Back off a little while keeping a close eye on the escape pod's right for more ammunition. Grab the contents from the nearby 2x floor containers, then stand right in front of the large object resembling an escape pod with a dead body inside. Head into the next area towards Cargo Room and ignore the Twitcher for now. As you open the the second door, the game introduces to a new kind of Necromorph: a Twitcher. Jump towards the faintly illuminated circular part on the ship and head inside. The same applies to two Lurkers.Īfter the last radioactive orb is blown into space, the ship's computer announces the successful removal of the radiation hazard and opens the airlock. Two Enhanced Leapers appear a few seconds later, watch out for them as well. Keep an eye out for a Leaper and a Lurker bursting out of vents. Once it's open, grab the radioactive orbs and jettison them into space. Destroy all six fuses surrounding the door with a melee attack to open the door. This way you don't have to waste precious time looking for remaining orbs while you're in a vacuum and pummeled by Necromorphs. Before you force the storage door open, gather all six radioactive orbs in one spot near the storage door.
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